What is OmniHuman-1?
OmniHuman is an end-to-end AI framework developed by researchers at ByteDance. It can generate incredibly realistic human videos from just a single image and a motion signal—like audio or video. Whether it’s a portrait, half-body shot, or full-body image, OmniHuman handles it all with lifelike movements, natural gestures, and stunning attention to detail. At its core, OmniHuman is a multimodality-conditioned human video generation model. This means it combines different types of inputs, such as images and audio clips, to create realistic videos.
Overview of OmniHuman-1
Feature | Description |
---|---|
AI Tool | OmniHuman-1 |
Category | Multimodal AI Framework |
Function | Human Video Generation |
Generation Speed | Real-time video generation |
Research Paper | arxiv.org/abs/2502.01061 |
Official Website | https://omnihuman-lab.github.io/ |
OmniHuman-1 Guide
OmniHuman is an end-to-end multimodality-conditioned human video generation framework that can generate human videos based on a single human image and motion signals, such as audio only, video only, or a combination of both.
In OmniHuman, we introduce a multimodality motion conditioning mixed training strategy, allowing the model to benefit from data scaling up of mixed conditioning. This approach effectively overcomes the challenges faced by previous end-to-end methods due to the scarcity of high-quality data.
OmniHuman significantly outperforms existing methods, generating extremely realistic human videos based on weak signal inputs, especially audio.
Key Features of OmniHuman-1
Multimodality Motion Conditioning
Combines image and motion signals like audio or video to create realistic videos
Realistic Lip Sync and Gestures
Precisely matches lip movements and gestures to speech or music, making the avatars feel natural.
Supports Various Inputs
Handles portraits, half-body, and full-body images seamlessly. Works with weak signals, such as audio-only input, producing high-quality results.
Versatility Across Formats
Can generate videos in different aspect ratios, catering to various content types.
High-Quality Output
Generates photorealistic videos with accurate facial expressions, gestures, and synchronization.
Animation Beyond Humans
Omnihuman-1 capable of animating cartoons, animals, and artificial objects for creative applications.
Examples of OmniHuman-1 in Action
1. Singing
OmniHuman can bring music to life, whether it’s opera or a pop song. The model captures the nuances of the music and translates them into natural body movements and facial expressions. For instance:
- Gestures match the rhythm and style of the song.
- Facial expressions align with the mood of the music.
2. Talking
OmniHuman is highly skilled at handling gestures and lip-syncing. It generates realistic talking avatars that feel almost human. Applications include:
- Virtual influencers.
- Educational content.
- Entertainment.
OmniHuman supports videos in various aspect ratios, making it versatile for different types of content.
3. Cartoons and Anime
OmniHuman isn’t limited to humans. It can animate:
- Cartoons.
- Animals.
- Artificial objects.
This adaptability makes it suitable for creative applications, such as animated movies or interactive gaming.
4. Portrait and Half-Body Images
OmniHuman delivers lifelike results even in close-up scenarios. Whether it’s a subtle smile or a dramatic gesture, the model captures it all with stunning realism.
5. Video Inputs
OmniHuman can also mimic specific actions from reference videos. For example:
- Use a video of someone dancing as the motion signal, and OmniHuman generates a video of your chosen person performing the same dance.
- Combine audio and video signals to animate specific body parts, creating a talking avatar that mimics both speech and gestures.
Pros and Cons
Pros
- High Realism
- Versatile Input
- Multimodal Functionality
- Broad Applicability
- Works with Limited Data
Cons
- Limited Availability
- Resource Intensive
- Requires significant computational power
How to Use OmniHuman-1?
Step 1: Input
You start with a single image of a person. This could be a photo of yourself, a celebrity, or even a cartoon character. Then, you add a motion signal, such as an audio clip of someone singing or talking.
Step 2: Processing
OmniHuman employs a technique called multimodality motion conditioning. This allows the model to understand and translate the motion signals into realistic human movements. For example:
- If the audio is a song, the model generates gestures and facial expressions that match the rhythm and style of the music.
- If it’s speech, OmniHuman creates lip movements and gestures synchronized with the words.
Step 3: Output
The result is a high-quality video that looks like the person in the image is actually singing, talking, or performing actions described by the motion signal. OmniHuman excels even with weak signals like audio-only input, producing realistic results.